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Turn:
3 Impulse: 28


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Turn 3

04/12/ 2005: Per a suggestion by Tos Crawford, I have added a link to the map referenced by these comments.  I had the idea that this might eliminate the need for the big map archive. part of my page.   This is that alternate page.  Comments welcome.

IMP 28 Map Link: Lots-o-fireworks this time. 

GS6 is no more.  Its death came suddenly for all of us.  One minute it was fine, ESGs warming up, free of GS1's deadweight and eager for mayhem, then 120 points of plasma from BS5's shuttles turn him into an instant plasma-cloud.  Survivors are presumed crammed into GS6.s1 since he declared CD.  Score one for Blue who looked to be marginally taking the worst end of the engagement to date.  Apparently  the "plasma-SP" trick are drogues, something I didn't pick up on previously.  This continues a tradition from FOG2 where Blue's "NO PRISONERS" attitude toward enemy ships first showed itself.  This may have been wise as GS6 stopped towing GS1 and appeared to be setting up for an ESG ram.  The blast from GS6 rocks GS1, GS7 and both Green PFs but does little damage. GS7.PF2 took the worst of it, losing its aft shield and a warp engine.  It had already taken a F-torp (from BS5) in the face.  All in all, GS7.PF2 is still functional but down a plasma and 5 of 12 warp.  Green's anti-drogue measures (a combination of phasers plus bolted and non-bolted plasma, come in a little late, destroying one drogue and damaging the other well after their fatal twin plasma launches. 

Meanwhile, GS7 announces E-Decel, its drogue launches plasma northward, (to which GS1 and GS7 add F-torps), fires some phasers at GS5 and begins to cloak (The E-Decel actually comes BEFORE BS5 launched GS6's death-blow).  Also, GS5's disruptors thump Blue's remaining good fighter for 6 points of damage (3 Disrs, 3 hits and a pay raise for the weapons officer) Switching over to the Blue side, much Green plasma hits BS1.  Seems like 10-12 points of damage was the rule whether it's one plasma (GS3.P6-10 points) or all 6 D-torps from Green's plasma-drogue (12 points).  Same thing for a BS1 plasma impacting GS5 (10 point plasma, 6 points shield damage).  Finally, BS6 contributes to another FOG tradition.  TB walls have formed in all FOG games to date.  One side starts a wall and, inevitably it seems, the other side adds to it.

IMP 24 Map Link: BS4's uncorks a lock-on-breaking frenzy and scores a 1-for-6 kill ratio on Green's drones.  In fairness, it would have been 50-50 except two drones simply refused to be broken.  BS2 has been kind enough to tractor BS4 till he gets his wind back.  GS7's tractored shuttle launches a couple of  plasmas (along with one from GS7 itself) while BS5 tractors out two shuttles of its own.   BS1's big 50-point plasma finally came in range to be phasered and GS5 cuts loose with a 31 point phaser hose.  GS4 does the same thing to the torp chasing it, scorching it for 19-points.  It is reduced to a manageable 8-point shot to Shield #5.  Meanwhile, BS7 continues to dance a jig with a green plasma that has turned out to be a phantom.  The plasma actually impacted on IMP 18 and Cheredon's utility didn't notice.  This is its last dance.

IMP 20 Map Link: BS1's plasmas take a sharp turn left and start sniffing after GS4, one of Green's Klingons.  Unconsciously returning the favor, GS4 lobs drones in behind all that plasma headed for BS1.  More plasma fireworks as more Green plasma impacts BS5's weasel explosion, while the remaining good Blue fighter pops a chaff pack and shakes his pursuers.  Once again BS7 finds himself cruising right next to a plasma.  One has to wonder what its target is.  Maybe BS7 should call himself "Dances with Plasma?"  Maybe not.

02/10/05: I added a "Weasel Explosion" counter for each race and redid the IMP 3.16 maps, adding the new counter and deleting plasmas that had impacted the two Blue weasels.

IMP 16 Map Link: BS4 and BS5 escape certain death (or at least certain serious internal damage) by well-timed and also synchronized E-Decels followed by weasels.  Nonplussed, Green launches still more plasma, presumably at other targets.  In this case, the source appears to be an improvised plasma-SP.  Meanwhile, the north-turning Green Klingon thinks better of helping out the ISC peaceniks and turns south to join the slow-motion rundown of GS5 (now stopped), who will no doubt find that frying pans and fires and never far between.  Green finally manages to cripple one of Blue's fighters with more disruptor fire.  Never a Carnovon around when you need a hound to go grab the duck and bring it back...

IMP 12 Map Link: Green slows down, Blue speed up.  Most Green ships are now in the low end of their teens for speed, while just abut every Blue is booking at 24 or faster.  In the face of Green's plasma onslaught, Blue's fleet cohesion breaks down as the Fed DW and Tholian go one way, the two Gorns go two different ways and the remaining Fed + Kzintis go a fourth way.  Blue's Fed DW finds itself sharing a hex with an enemy plasma (unusual for such an experience to last long)  Meanwhile, the ISC ships turn southwest behind their T-bomb screen.  The other Fed and one of the Kzintis started slipping to delay the inevitable plasma impacts and it looks like some plasma is going to pass them by.  Not wishing to be left out, Blue's Gorn DN has popped off some plasma of its own.  Perhaps that's why one of the ISCs is trailing a shuttle?  In other news, Green's swarm of southeast-pointing plasma has almost caught up with Blue's cut-off and alone Gorn CL (BS5), who has launched a plasma of his own back at his pursuers.  Expect fireworks next time unless BS5 can cobble together a Dis-Dev.

IMP 08 Map Link: Green continues to add to the amount of plasma on the field as the core fleet splits.  The remaining ISC turns northwest after its brother, also one of the back-field Klingons is turning north, following the path of the bulk of Blue's fleet (along with most of Green's plasma), while GS1 and 6 turn SE, toward GS7, the PFs, BS5 and Blue's fighters.  It's unclear how much of Green's plasma outlay is going into BS1's face as it bravely charges forward to confront opponents who are now all running in other directions, all away from BS1.

IMP 04 Map Link: GS2 puts up a desperate screen of plasma and T-bombs to block Blue's advance while the main body of Green presses forward.  Looks like BS1 is the welcome wagon.  Meanwhile, BS5 seems to be pulling a flanking action.  Looks like a duel brewing between BS5 and GS7 with nearby fighters and PF turning it into a small donnybrook all its own.

IMP 00 Map Link: Blue seems strangely unafraid of Green's new plasma with units in the main formation going speed-16.  Only stragglers and fighters are moving at or above 20.  Most of Green is pouring on the coal.  Nice to see that both admirals lead their attacks from the front as Green's DN positions itself as the spearhead of Green's strike.  Meanwhile, BS4 and BS3.F1 lock onto the ever-elusive GS7. 

Turn 2

IMP 32 Map Link: The turn ends with Green putting some plasma on the board (50-pointer from GS1 and 20 pointers from GS2 and 3).  BS2 also scratches GS2's #2 shield for 3.  That R-torp may not vaporize as easily as those Green S-torps...

IMP 28 Map Link: Blue's fighters continue to run from green plasma (no chaffing an F-torp) while all of Green's disruptor boats all yell "pull!" and take shots at them. In other news, the final Green TB goes up and they clean up the last of the immediate-threat drones and Blue seems to be muddling toward something like a formation.

IMP 24 Map Link: Blue's two fighters, who were on a flanking action, launch four drones and run.  Blue's forces are getting increasingly scattered as the DN fights to catch up with the CL and the Tholian hanging out with them turns toward the Green fleet.  Their back-echelon forces have fractured into two groups.  In the meantime, Green's T-bomb fireworks claim some Blue drones, others are lock-broken and some even have D-torps tracking them (unless the PFs have gone rogue)  GS6 decides he liked the fireworks and drops a T-bomb for more.  Blue's nearby drones are in for a brief show.  Meanwhile, GS7 finishes re-cloaking (something I missed last time)  The PPFs re-dock at the last possible moment.  BS4 retains lock-on.

IMP 20 Map Link: The Green PFs waste no time popping off plasma.  A nifty composition of 10's and 20s, all speed-40.  In possibly-related events, Green's anti-drone planning moves into full swing as drones are labbed, lock-on-broken, phasered, and will soon be T-bombed. Meanwhile, Blue's Gorns and Tholian head south as its Feds and Kzintis (mostly) turn north.  BS4 suddenly lights up with ECCM and gets a few more pieces of the Tac-Intel puzzle

IMP 16 Map Link: The Green plasma impacts and most of it is pseudo.  The one real torp hits for more than I thought it would.  Go figure.  Green was holding back, as careful observers might have already figured.  Since most of Green's units have dropped to speed-14, look for a hot time in the old town on Turn 3.  In the meantime, the mysterious GS7 begins to de-cloak, and drops off a couple of PF who show solidarity with the mother ship by also starting to de-cloak.  GS7 also launches a shuttle tractored before it even leaves the bay.  The current PF counters are place-holders as there is no tac-ntel data available on them (the PFs) yet.

IMP 12 Map Link: BS1 gets by with a little (tractor) help from a friend and keeps ahead of the plasmas for one more set of downs.  If my calculations are right (and they may not be), the plasmas will impact BS1 on IMP15 for 1 point apiece (those that are real, anyway).  Meanwhile, the main body Green's fleet re-forms with the Klinks making a wide turn to catch up and GS7 doing his own thing near the main body.

IMP 08 Map Link: After taking a whole bunch of Green phasers, Blue's plasma impact two of their three targets.  Torps slam into the Kligons, doing only shield damage.  The plasma targeted on GS3 turned out to be a pseudo.  Barring something unusual, we should see how Green's plasma fare against Blue.

IMP 04 Map Link: Cue ominous music.  The Green klinks and one of their ISC are about to get themselves nudged by Blue's plasma.  Meanwhile, the bulk of Green's plasma has begun to bunch up.  Look forward to fireworks next time, folks!  Oh, BTW, no new Tac-Intel.

IMP 00 Map Link: Annnd we're off!  5 out of 7 Green ships are peeling out 29, to run out the inbound Blue plasma.  The slowpokes are running at 16 and 17.  Blue speeds are rather similar at 23-24 for the plasma-chuckers, the Tholian and the small Fed and 16 for the rest.

Turn 1

IMP 32 Map Link: The distance between the Green fleet and the aggressive part of Blue continues to open while Blue's standoffish other half has seriously uncorked some drones.  This caused a brief moment of controversy, but was resolved just as fast.  Green suddenly remembered they had weapons other than seeking ones.  The mini-orgy of destruction sees GS1 and 2 phasering the incoming Blue plasma and GS5 taking a twin disruptor shot in the dark at BS4 and scoring a quick four points of damage.  First-shield to Green!  It'll be interesting to see who gets first blood.  

More good tac-intel info for Green.  At the last possible moment, they get coarse-hull identification on all unknown Blue ships.  GS2 is a Kzinti Tug hull, GS4 is a Fed CL hull, GS7 is Fed DW hull.  Now that all hull types are known, let the Green number-crunch begin.

IMP 28 Map Link: Now the plasma combatants part ways again, running from the collective plasma launched at them by the enemy.  It's a footrace now and the plasmas have the better sneakers on.  Meanwhile Blue ships start launching drones. 

Tac-Intel has something for everybody: The cloaked Green Rom is IDed as a Skyhawk hull and a non-cloaked Blue Kzinti is pegged as a NCA hull.  SSD updates to follow as SSDs are updated.  Update - Running the Tac-Intel numbers impulse by impulse, an IMP 25 ECCM loan briefly allowed BS1 to positively nail GS1 as a Rom Vulture hull.  After starting off slow at the ship ID game, Blue now has coarse-hull info on all Green ships.

IMP 24 Map Link: At last: action!  Both sides open up their respective cans of plasma whoopass.  Speed-40 fun for all.  Meanwhile the Blue backfield starts launching drones.  What does it mean that the Green ECM plasma isn't loaning to the cloaked ship?.  Is it loaning to something else?  Tune in tomorrow... Update - ECPs can't loan to cloaked ships. (Answer courtesy of Dave Crew).  That'd really suck if we were using hidden cloaking, having this plasma following you around everywhere like an annoying little brother?

On the Tac-intel front, the Blue fleet looks pretty firm at 2x Feds, 2x Gorns, 2x Zinti with a side-order of Tholian.

IMP 20 Map Link: The Green fleet not looks pretty firm at 2x Roms, 2x Klinks, 2x ISC, and a side order of Lyran.  Exactly WHAT the ships are is now the thing.

IMP 16 Map Link: We're halfway through the first turn and the most exciting thing to report is that Blue now has a trickle of new tac-intel information.

IMP 12 Map Link: I decided to pull the hulls where race was known but coarse hull wasn't.  You can still click on the Question marks and get what should be current tac-intel info.  I'll try to keep it updated but final tac-intel authority is Cheredon's site, so check there to see if more info has come up that I forgot to post.

IMP 0-08 08 Map Link 04 Map Link: These comments are lost to the world.  Suffice it to say with ships over 40 hexes apart most of it was "We're off!", then covering every minor change in tac-intel like it was big news.  There is no IMP 00 map because there wasn't enough tac-intel info to tell where everybody was exactly.


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