HR3 Quarter-FinalGame 301John WoodsvsRick Dykstra |
Turn 1 Impulse 32 Positions/speeds after impulse 32 movement GN Gorn TC - 1511E Speed 24 SL Seltoran TC - 2121F Speed 27 G1 Gorn S torp - 2119E Speed 32 G2 Gorn F Torp - 2118E Speed 32 Movement Imp GN SL G1 G2 --- ----- ----- ----- ----- 01 02 1801D 2529A 03 04 1802D 2628A 05 06 1903D 2627A 07 08 1904D 2727A 09 10 2004D 2726A 11 12 2005D 2825A 13 14 2106D 2824A 15 16 2107D 2924A 17 18 2207D 2923A 19 2208D 20 2309D 3022A 21 22 2310D 3021A 23 2210D 2921A 2411D 2410C 24 2111E 2820F 2312D 2411D 25 2721F 2313D 2412D 26 2010E 2314D 2413D 27 1911E 2620F 2315D 2414D 28 1810E 2521F 2316D 2415D 29 2420F 2317D 2416D 30 1711E 2321F 2318D 2517C 31 1610E 2220F 2418C 2217E 32 1511E 2121F 2119E 2118E Actions: Imp Activity --- -------------------------------------------------- 16 Gorn TC announces mid-turn speed change to 24 17 Gorn TC now moving 24 22 Gorn Launches 30 and 20 point plasmas from launcher B and C heading D and C respectively Seltoran announces Mid-turn speed change to 27 24 Selt fires 4x PC at Gorn. Range is 13, rolls are 3,2,3,6 for 9 points to Gorn #5 shield (JUST over the 5-6 line)
End of Turn 1
11 12 13 14 15 16 17 18 19 20 21 22 23 24 ___ ___ ___ ___ ___ ___ ___ / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 08 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 09 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 10 / \___/ \___/GNE\___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 11 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 12 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 13 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 14 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 15 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 16 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 17 / \___/ \___/ \___/ \___/ \___/G2E\___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 18 / \___/ \___/ \___/ \___/ \___/G1E\___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 19 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 20 / \___/ \___/ \___/ \___/ \___/SLF\___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 21 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 22 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 23 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 24 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Map legend: GNE - Gorn TC 1511E Speed 24 A SLF - Seltoran TC 2121F Speed 27 F/ \B G1E - Gorn S torp 2119E Speed 32 E\___/C G2E - Gorn F Torp 2118E Speed 32 D
End of Turn break condition met. We are at the end of Turn 2 EAFs due by 4/16 Note that the Gorn had 3 Reinforcement allocated to shield #2. Actual shield damage is only 5. Turn 2 Impulse 32 Positions/speeds after impulse 32 movement GN Gorn TC - 2325C Speed 31 SL Seltoran TC - 1930C Speed 00 G1 Gorn S torp - 1229D Speed 32 (Destroyed) G2 Gorn F Torp - 1721E Speed 32 (Destroyed) GS Gorn Shuttle - 1927C Speed 06 SW Seltoran Weasel - 2129B Speed 06 Movement Imp GN SL G1 G2 GS SW --- ----- ----- ----- ----- ----- ----- 01 2120D 2119D 02 1511D 2021E 2020E 2019E 03 1513D 1922E 1921E 1920E 04 1514D 1822E 1821E 1820E 05 1515D 1723E 1722E 1721E 06 1516D 1623E 1622E xxxxx 07 1517D 1524E 1523E xxxxx 08 1518D 1424E 1423E xxxxx 09 1418D 1325E 1324E xxxxx 10 1225E 1224E xxxxx 11 1419D 1226D 1225D xxxxx 12 1320D 1227D 1226D xxxxx 13 1228D 1227D xxxxx 14 1321D 1229D 1228D xxxxx 15 1322D 1229D xxxxx 16 1323D 1330D xxxxx xxxxx 17 1430C xxxxx xxxxx 18 1423C xxxxx xxxxx 19 1424C 1530C xxxxx xxxxx 20 1630C xxxxx xxxxx 21 1525C 1730C xxxxx xxxxx 22 1526C xxxxx xxxxx 23 1830C xxxxx xxxxx 24 1626C 1930C xxxxx xxxxx 25 1726C 1930D xxxxx xxxxx 26 1825B xxxxx xxxxx 27 1824B xxxxx xxxxx 1826C 2029B 28 1924B xxxxx xxxxx 29 2024B xxxxx xxxxx 30 2124B xxxxx xxxxx 31 2224B xxxxx xxxxx 32 2325C xxxxx xxxxx 1927C 2129B Actions: Imp Activity --- -------------------------------------------------- 06 Gorn F-Torp runs out of endurance 08 Gorn announces mid-turn speed change to 22 09 Gorn speed now 22 14 Selt announces mid-turn speed change to 24 15 Selt speed now 23 Gorn S-torp impacts Selt #4 shield doing 0 damage when it should have done 1 24 Gorn announces mid-turn speed change to 31 Selt announces mid-turn speed change to 17 25 Gorn Speed now 31 Seltoran speed now 17 (for a moment) Seltoran slams into the Tournament Barrier. Selt Shield #1 takes 5 points of damage. Selt speed now 0. Gorn launches shuttle facing C, speed 6. Selt fires 2x P-1 (7 and 8) at Gorn. Range is 5. Rolls are 3,2 for 4+4 = 8 points to Gorn shield #2 Gorn has 3 reinforcement, final damage = 5. Gorn fires 4x P-1 (1,2,5,6) at Selt. Range is 5. Rolls are 1,2,4,2 for 5+4+3+4 = 16 points to Selt shield #4 Selt has 1 point of reinforcement, final damage is 15. 26 Selt Tacs to C Selt uses 2 labs to try to identify Gorn shuttle Range is 5. Rolls are 3,1. Shuttle not IDed Seltoran launches Wild Weasel Facing B speed 6
5/12: GAME ON HOLD.
6/2: Seltoran conceeds. Rumor has it Rick Dykstra was the victim of a hard drive crash.
Bummer dood.
Current Map: 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ___ ___ ___ ___ ___ ___ ___ ___ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 24 \___/ \___/ \___/ \___/ \___/ \___/ \___/GNC\___/ \___/ / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 25 \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 26 \___/ \___/ \___/ \___/ \___/GSC\___/ \___/ \___/ \___/ / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 27 \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 28 \___/ \___/ \___/ \___/ \___/ \___/SWB\___/ \___/ \___/ / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 29 \___/ \___/ \___/ \___/ \___/SLC\___/ \___/ \___/ \___/ / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 30 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 legend: ¦-------------------------------- ¦- Gorn TC 2325C Speed 31 A ¦- Seltoran TC 1930C Speed 00 F/ \B ¦- Gorn Shuttle 1927C Speed 06 E\___/C ¦- Seltoran Weasel 2129B Speed 06 D
Game: H301
Turn: 3 Impulse:0
Status:
Seltoran Conceeds
In Corner #1: Weighing 203,000 tons, Representing the strong, slow, "Hondred pointz of plazma" boys themselves, Captain John Woods in the Gorn TC In Corner #2: Weighing 186,000 tons, Representing the extragalactic bugs-for-vengeance, Captain Rick Dykstra in the Seltoran TC |
This is the "Battle of the Bathtubs" boys and girls. The Seltoran
has his work cut out for him. The Gorns are a classic "crunch power"
race and the Seltoran (to say the least) isn't. I mean really?
How do you saber-dance with a Turn Mode of D? Watch for lots of "run
and gun" with this one.
To be honest, I never liked the Particle Cannon. It always seemed to have too many shortcomings. It's excessively expensive to hold, has less-than-dazzling ability to hit, and doesn't hit that hard when it does. Its sole advantage is its ability to fire twice in a round (but never within 12 impulses of another firing, even over a turn break). Give me any two of those shortcomings, but all three seem too much. Because I don't like the PC, I wouldn't bet on the Seltoran in a fight like this, but then I didn't think the Seltoran could beat an Andro and Rick scrapped one just last round. Handily. Turn 1
On IMP 24 the Seltoran got first shield-singe by zapping the Gorn with PC's when the Gorn turned off. 9 points to Shield 5 (missed shield 6 by the razor-thinnest of margins) Let's hope his phasers shoot as well when the Gorn's plasma load hits. This is probably too late in the turn to first-fire
your PC's. To make this weapon work, you have to be constantly on
your opponent with no letup. You NEED that second set of shots.
Admittedly, this means you have to balance the need for the second shot
against the desirability of getting in an overload shot, which can only
be done with the first shot. The bottom line is you need to sandblast
shields at the highest rate game circumstances allow.
Turn 2
The Selt has 8 P-1s. To keep the pressure on the Gorn, it could have used some of them (preferably last turn) to take the edge off the S-torp and shorten the run-out needed. IMP 24: The final speed changes are in and it looks dire for the Seltoran. He's been chased up against the barrier with the Gorn mere hexes behind. The Selt's speed is dropping to 17, whereas the Gorn's back at 31. This, in my opinion illustrates the excessive power drain of the particle cannon. The Selt doesn't have the power to escape his pursuer because he was charged 6 points to hold the power remaining in his PC capacitors. This is before any energy he put into them to rearm them. While what I think won't change a published race like the Seltorans much, I think a 1 pt hold cost or NO hold cost for the Particle Cannon would be preferable and more balanced. IMP 25: Looks like the Seltoran felt as bad as I did. He just hit the wall and brought himself to a jarring halt with the Gorn only 5 hexes away and moving at 31. This has all the marks of Something Desperate. Nice show with the two bearing P-1's. Range 5 and he still got an 8-point notch on the Gorn's shield. But the Gorn has his plans too. He's launched a shuttle and cleverly turned away as the Seltoran weasels. The turn has ended with the shuttle and the weasel as yet unable to consummate their love. Originally the Gorn also launched another S+F torp combo along with the shuttle. That's when Rick decided to Weasel. I guess he intended to anyway... I am not convinced that the Seltoran should have slammed the wall. That gave the Gorn the ability to launch and leave to reload without harassment while the Selt strives to get up a head of steam again. Even without the concession, I would definitely rated the fight so far as "advantage Gorn" Turn 3
5/5: The axe fell on the first Aft Hull before Rick's spies sabotaged
my computer. Game off hold as of late-Friday, but still no word from
Rick. The game will be a forfeit if Rick doesn't contact me by the
end of the month...
5/27 Could someone let me know if Rick's alive or dead? Deadline's coming fast... 6/1 Well that's it. HR3 game #301 is OVER. This is now OFFICIALLY an essay test. Final strategies due to ME by 10:00 PM, PST 6/3/98 I'm not holding my breath for Rick, though. I'd say it's a 99% probability of a forfeit Gorn victory. 6/2: Rick conceded. While he might have been able to pull it out, he WAS in an awkward position to be sure... |
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