HR4 Tournament Game 4075:Steve BarcroftvsDean Bailey
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Universal break: end of turn We are at EOT EAFs due by 3/27/98 Turn 1 Impulse 32 Positions/speeds after impulse 32 movement KL Klingon TC - 1716C Speed 28 AN Andro Krait - 0816A Speed 28 KS Klingon Admin s - 1707D Speed 00 d1 Kling drone #1 - 1113E Speed 20 d2 Kling drone #2 - 1113E Speed 20 d3 Kling drone #3 - 1113E Speed 20 d4 Kling drone #4 - 1113E Speed 20 d5 Kling drone #5 - 1016D Speed 32 (Destroyed) d6 Kling drone #6 - 1016D Speed 32 (Destroyed) Movement Imp KL AN KS d1 d2 d3 d4 d5 d6 --- ----- ----- ----- ----- ----- ----- ----- ----- ----- 01 02 2429F 03 1702D 04 2329F 05 1703D 2228F 06 07 1704D 2128F 08 2027F 09 1705D 10 1927F 11 1706D 1826F 1706D 12 13 1707D 1726F 14 1625F 15 1708D 16 1709D 1525F 1707D 17 1424F 18 1609D 19 1610D 1324F 20 1611D 1223F 1708D 1708D 1708D 1708D 1708D 1708D 21 1512D 1709D 1709D 1709D 1709D 1709D 1709D 22 1412D 1123F 1609E 1609E 23 1413D 1022F 1609E 1609E 1609E 1609E 1510E 1510E 24 1314D 1510E 1510E 1510E 1510E 1410E 1410E 25 0922F 1311E 1311E 26 1315D 0821F 1410E 1410E 1410E 1410E 1211E 1211E 27 1215D 0721F 1112E 1112E 28 1316C 0720A 1311E 1311E 1311E 1311E 1012E 1012E 29 1415C 0719A 1312D 1312D 1312D 1312D 1013D 1013D 30 1516C 0718A 1014D 1014D 31 1615C 0817A 1212E 1212E 1212E 1212E 1015D 1015D 32 1716C 0816A 1113E 1113E 1113E 1113E 1016D 1016D Actions: Imp Activity --- -------------------------------------------------- 10 Klingon TC launches shuttle, speed 6, facing D 15 Klingon announces midturn speed change to 28 16 Klingon speed now 28 19 Klingon shuttle releases 6 drones, 4xspd 20, 2xspd 32 24 Andro attemps to Dis-dev and fails. Second roll is 2, Andro stays put. Andro fire control disrupted through IMP 28 25 Andro announces mid-turn speed change to 28 26 Andro speed now 28 27 Klingon fires 4 OL disruptors at Andro. Rolls are 1,6,2,5 for 18 points of damage to Andro REAR PA panels. Andro takes 1 C. Hull Disr leak damage. Andro rear panels at 14e,3d. Remaining capacity (at standard level): 7 29 Andro fires 2x TRH at D7. Rolls are 2 and 2 for 30 points to Klingon Shield #5. After 5 points of reinforcement. Klingon takes 1 internal. Roll is 7, Forward Hull. 32 Andro Fires Phasers 1 and 2 at drones 5 and 6 respectively. Rolls are 4 and 3 for 4 points of damage to each drone. Both drones destroyed.
Autobreak condition met for Klingon Course change by enemy ship within 10 hexes We are at end of movement on IMP 32 SOP due from Klingon by 6/4/98 Turn 2 Impulse 32 Positions/speeds after impulse 32 movement ------------------------------------------ KL Klingon TC - 0807F Speed 15 AN Andro Krait - 1002D Speed 28 KS Klingon Admin s - 1707D Speed 00 d1 Kling drone #1 - 0903C Speed 20 d2 Kling drone #2 - 0903C Speed 20 d3 Kling drone #3 - 0903C Speed 20 d4 Kling drone #4 - 0903C Speed 20 d7 Kling drone #7 - 0902A Speed 32 (Destroyed) d8 Kling drone #8 - 0902A Speed 32 (Destroyed) d9 Kling drone #9 - 1005A Speed 20 Movement Imp KL AN KS d1 d2 d3 d4 d7 d8 d9 --- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- 01 02 0815A 1013E 1013E 1013E 1013E 03 1815B 0814A 04 0714A 0913E 0913E 0913E 0913E 05 1814B 0713A 0812F 0812F 0812F 0812F 06 0712A 07 1914B 0711A 0811A 0811A 0811A 0811A 08 0710A 0810A 0810A 0810A 0810A 09 1913A 10 1812A 0609F 0710F 0710F 0710F 0710F 11 1811A 0510F 12 0409F 0610E 0610E 0610E 0610E 13 1711A 0310F 0511E 0511E 0511E 0511E 14 1610F 0209F 15 0208A 0410F 0410F 0410F 0410F 16 1510F 0207A 0409A 0409A 0409A 0409A 17 18 1509F 0206A 0408A 0408A 0408A 0408A 1409F 19 0205A 1309F 1408F 20 1408F 0204A 0407A 0407A 0407A 0407A 1208F 1308F 21 0304B 0406A 0406A 0406A 0406A 1108F 1207F 22 1308F 0303B 1107F 1107F 23 0402B 0405A 0405A 0405A 0405A 1006F 1006F 24 1207F 0401B 0404A 0404A 0404A 0404A 1005A 1005A 25 1004A 1004A 26 1108F 0501B 0504B 0504B 0504B 0504B 1003A 1003A 27 0601C 0903F 0903F 28 1007F 0701C 0603B 0603B 0603B 0603B 0902A 0902A 29 0801C 0703B 0703B 0703B 0703B xxxxx xxxxx 30 0908F 0901C xxxxx xxxxx 31 1001C 0802B 0802B 0802B 0802B xxxxx xxxxx 1006A 32 0807F 1002D 0903C 0903C 0903C 0903C xxxxx xxxxx 1005A Imp Activity --- -------------------------------------------------- 00 Andro speed now 28 Klingon speed now 15 09 Klingon announces mid-turn speed change to 21 10 Klingon speed now 21 11 Andro drops front panels 16 Klingon announced mid-turn speed change to 15 17 Klingon speed now 15 Klingon launched speed 32 drone 18 Klingon launches speed 32 drone 28 Klingon fires 3x OL, 1x standard Disruptors, 4x P-1 (1-3, 5) at Andro. Rolls are 6,5,5,5 and 3,3,3,1 Range is 8. Damage is 0,6,6,3 and 3,3,3,4 for a total of 28 to Andro forward panels. 5 is degradation, 1 C. Hull scored (Disr leak) Andro forward panels: 22e,5d,9c Andro fires 2x P-2(1,2) at drone d7 and 2x P-2(5,6) at drone d8 range is 2. Rolls are 6,5 and 4,4 for 6 to d7 and 8 to d6. Both drones are autokilled. 29 Klingon launches speed-20 drone in direction FAs of the end of Turn 2...
05 06 07 08 09 10 11 12
13 14 15 16 17 18 19 20
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/ \___/ \___/ \___/
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\___/ \___/ \___/AND\___/ \___/
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/ \___/ \___/d1C\___/ \___/
\___/ \___/ \___/ \___/
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\ 03
/ \___/ \___/ \___/
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/ \___/ \___/ \___/
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\___/ \___/ \___/d9A\___/ \___/
\___/ \___/ \___/ \ 05
/ \___/ \___/ \___/
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\ 06
/ \___/ \___/ \___/
\___/ \___/ \___/KSD\___/ \___/
\___/ \___/KLF\___/ \___/ \___/
\___/ \___/ \___/ \ 07
/ \___/ \___/ \___/
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\ 08
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\ 09
05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20
Map legend:
------------------------------------
KLF - Klingon TC 0807F Speed 15
_A_
AND - Andro Krait 1002D Speed 28
F/ \B
KSD - Klingon Admin s 1707D Speed 00 E\___/C
d1C - Kling drone #1 0903C Speed 20
D
d2C - Kling drone #2 0903C Speed 20
d3C - Kling drone #3 0903C Speed 20
d4C - Kling drone #4 0903C Speed 20
d9A - Kling drone #9 1005A Speed 20
Andro Panel stuff:
FORWARD PANELS:
Pulled 2 into batteries, dissipated 6 to space
Capacity (panels at standard): 5d/14e/16c
REAR PANELS
Pulled 1 into batteries, dissipated 4 to space
2 points of degradation repaired
Capacity (panels at standard): 1d/4e/19c
STARTING SPEEDS
Andro: 28
Klingon: 0
H4075.3.18.sitrep
john.trauger@vorlonagent.com
Klingon break conditions met.
break #1
We are at the end of movement on IMP 18
H4075.3.26.sitrep
john.trauger@vorlonagent.com
Klingon break conditions met.
break #1
Moderator break for Andro. Dean, please replot your movement
from this
position
We are at the end of movement on IMP 26
SOPs due from both by 8/26/98
Turn 3
Impulse 26
Positions/speeds after impulse 26 movement
KL Klingon TC - 0910D Speed 08
AN Andro Krait - 2125C Speed 30
KS Klingon Admin s - 1707D Speed 00
d1 Kling drone #1 - 1516C Speed 20
d2 Kling drone #2 - 1516C Speed 20
d3 Kling drone #3 - 1516C Speed 20
d4 Kling drone #4 - 1516C Speed 20
d9 Kling drone #9 - 1105A Speed 20 (Destroyed)
da Kling drone #a - 1325C Speed 32
db Kling drone #b - 1318C Speed 20
Movement
Imp KL AN KS
d1 d2 d3 d4
d9 da db
--- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
01
02 1103D
1003C 1003C 1003C 1003C 1105A 0907B
03 1104D
xxxxx 1006B
04 0807A 1105D 1104C
1104C 1104C 1104C 1106B
05 1005D
1105D 1105D 1105D 1105D xxxxx 1106E 0907B
06 1709C
xxxxx 1006E
07 1610D
1205C 1205C 1205C 1205C xxxxx 1007D 1007C
08 1611D
1306C 1306C 1306C 1306C xxxxx 1108C 1108C
09
xxxxx 1109D
10 1612D
1307D 1307D 1307D 1307D xxxxx 1110D 1109D
11 1613D
xxxxx 1111D
12 1614D
1308D 1308D 1308D 1308D xxxxx 1112D 1110D
13 1615D
1309D 1309D 1309D 1309D xxxxx 1113D 1111D
14 1616D
xxxxx 1114D
15 1617D
1310D 1310D 1310D 1310D xxxxx 1115D 1112D
16 0908C 1618D 1311D
1311D 1311D 1311D xxxxx 1116D 1113D
17
xxxxx 1117D
18 1719D
1312D 1312D 1312D 1312D xxxxx 1118D 1114D
19 1720D
xxxxx 1119D
20 0909C 1820D 1313D
1313D 1313D 1313D xxxxx 1120D 1115D
21 1821D
1314D 1314D 1314D 1314D xxxxx 1121D 1116D
22 1922D
xxxxx 1122D
23 1923D
1315D 1315D 1315D 1315D xxxxx 1123D 1117D
24 0910D 2023D 1415C
1415C 1415C 1415C xxxxx 1223C 1217C
25 2024D
xxxxx 1224D
26 2125C
1516C 1516C 1516C 1516C xxxxx 1325C 1318C
27 2126C
xxxxx 1425C
28 0911D 2226C 1616C
1616C 1616C 1616C xxxxx 1525C 1418C
29 2326C
1717C 1717C 1717C 1717C xxxxx 1625C 1519C
30 2426C
xxxxx 1725C
31 2527C
1817C 1817C 1817C 1817C xxxxx 1825C 1619C
32 0912D 2626C 1918C
1918C 1918C 1918C xxxxx 1925C 1720C
Imp Activity
--- --------------------------------------------------
00 Andro speed now 28
Klingon speed now 0
01 Klingon launches speed-32 drone direction B
03 Andro fires P-2 #3 at drone #9. Roll is 5. Range is 1
Damage is 4. Drone destroyed.
04 Klingon TACs to direction A
Klingon launches speed-20 drone direction B Andro
Fires P-2 #4
at Drone a. range is 1. Roll is 1.
Damage is 5. Drone survives.
Andro announces Dis-Dev activation
Klingon fires 4x OL disruptors at Andro. Range
is 4.
Rolls are 4,6,6,3 for 8+0+0+8 damage.
Andro takes 1x C. Hull (disr leak). Panels take
3 deg,
12 energy. Andro front panels now at 26e,8d,2c at standard
05 Klingon Drone "a" HETs to direction E
Andro fires TRHs A,B and P-2s 1,2,5,6 at Klingon.
Range is 3.
Rolls are 3,6 (TRH) and 2,3,6,4 (P-2s) for damage
of
20+15+4+4+3+3 = 49 to Klingon shield #2. Klingon
Shield has
5 reinforcement. 14 internals. Rolls are:
9,6,4,6,7,8,8,6,7,7,6,4,4,5
Internals are 3x F. Hull, 2x A. Hull, 1x L. Warp,
2x R. Warp, 2x battery,
2x Impulse, 1x phaser, 1x Trans
Klingon Fires 5x P1s (1-5) and 2x P-3s (10,11) at
Andro
(note that [D2.32] allows the Klingon to fire his
offside
wing phasers at andro) Range is 3. Rolls are
4,2,2,5,2 and
5,3 for 4+5+5+4+5+0+1 = 24. Andro Front PA Panels
at Reinforced
level. Panels take 5 deg, 18 energy and
1x C. Hull panel leak.
Front panels now at 44e,13d,3c at reinforced levels.
Andro Dis-Dev roll is 1. Andro now in 1608D.
06 Klingon TACs to Direction B
08 Klingon TACs to Direction C
Klingon announces speed change to 4
16 Klingon announces mid-turn speed change to 8
18 Andro announces Mid-turn speed change to 30
20 Andro drops front panels. Rear panels unchanged at standard
Andro Front panels now at 0e, 13d, 0c
Andro Rear panels now at 23e, 1d, 0c
32 Klingon surrenders
Game: H4075
Turn: 3 Impulse: 32
Status:
In Corner #1: Weighing 135,000 tons, Representing the mysterious and deadly would-be conquorers of the Galaxy, Captain Dean Bailey in the Andromedan Krait In Corner #2: Weighing 161,000 tons, Representing the original "mongol hordes with space ships and ray guns", Captain Steve Barcroft in the Klingon TCC |
Forget a scorecard here. You'll need a dance card to keep
track of this fight. ("Sabre-dance", that is...) These two
are going to be all over the map. We will likely see the D7TC create
a maze of Speed-20 drones which the Andro will play "in-and-out-the-windows"
with. I ran a WYN Black Shark against an Andro in the first round
of HR3 and believe me, it's hard, hard, hard to threaten an Andro who knows
how to maneuver with speed-20 drones.
Turn 1
"Well the Klingon shuttle has released 6 warp-powered fusion warheads, each capable of a minimum explosive damage of 12 points apiece. Four of them are cruising at a speed of 20. But wait! That's not all! For no extra cost two rare, expensive SPEED 32 DRONES are being delivered right to the Andro's front door! And it's all absolutely free! Back to you, Pat." IMP 24: The Andro tried to displace about 6 hexes closer to the Klingon. Originally I thought it worked and the Andro was Klingon-bait (displacing disrupts an Andro's fire control). Well, the moderator forgot to roll (check his dice list) for the Andro displacement success. Wouldn't ya know there was a "6" waiting for me? The Andro displaces in place as it were, so his fire control is still disrupted. He wouldn't have gotten the surprise T-R shot for 4 impulses unless he fired using passive fire control. This is the first time I've seen a failed displacement *benefit* the Andro player (but then, few Andros displace into combat either). My apologies to the Klingon player who must have been drooling over the possibility of first-turn internals. IMP 25: Andro announces speed change to 28. 'Bout time... IMP 27: The Klingon lashes out with 4 OL disruptors at 8 hexes distance.
No phasers, but the 3 hits were enough to cause disruptor-leak damage (ain't
it grand to have a UIM which doesn't burn out?) Oddly enough, the
damage went to the Andro's rear panels.
I found this decision to be somewhat questionable.
My own battle against an Andro in a disruptor boat (in my case a 1 phaser/1
drone WYN black shark) tells me that the disruptor boat needs to be ON
the Andro from the word go. You let him go, he'll run away, dump his panels
and be back with TRH's blazing.
IMP 29: Now that the Andro's fire control is back up, he takes a shot
at the fleeing Klingon--and gets lucky! 30 points at 7
Let me make this clear: The Andro has gotten lucky, Lucky, LUCKY! By rights he should have displaced to 4 hexes range and taken an unanswered full Klingon alpha strike without benefit of anesthetic. Average damage at that distance about equals the 60 points the Andro's panels could absorb at Reinforced levels. I was actually writing the sitrep with the results of the Klingon alpha strike when it hit me: I never had the Andro roll for displacement. Doh! Then I saw the "6" on the dice list. DOH! Cheap tuition in the School of Life for Dean, the Andro player. Then he gets those nice back-to-back T-R rolls on top of that... Apologies again to Steve, the Klingon player. Sadly, the Klingon players dice list did NOT like him. Had the Andro player displaced as planned, he would have been a few points SHY of cresting the Andro's panels. In many ways, the dice beat the Klingon as much as the Andro did. Turn 2
IMP 9: The drones are on the Andro's doorstep and he's dancing around
them. Meanwhile the Klingon has revved up to 21. Both are racing
for the top of the map.
Picture this: the Andro's headed away from
a Klingon real close to the top-left corner of the board and he's headed
D and just assured himself that the drones won't impede his progress to
the high-number side of the board. What's he do? Turn back
around?!? I thought this was the mistake of the century and Steve
the Klingon took as best advantage as he could of his good fortune..
IMP 18: The Klingon's chucked a couple of speed-32's at the Andro
The game is at a temporary hold due to moderator computer problems.
And what a cool impulse it was. The Klingon shot off 3 OL disrs
(plus a standard) and 4 P-1's into the Andro. PA panels slurped it
all up of course, but the Klingon got another disruptor leak out of it.
If he can keep the Andro in his sights and inside OL range when his weapons
recycle, he could break though and do actual *internals* The Andro,
for his part, nuked the two fast drones that got shot at him quite handily.
(2 P-2s each will do that, even at range 2...) There are still 4
speed 20's howling along after him.
Turn 3
Personally, if I were the Andro, I'd have taken my best shot on IMP 3 and dis-deved outta there before the Klink's disruptors recycled... I stand by this as THE way to have handled
this situation. You don't just bull through and pray for 6's...
...Case in point: If the Ando will go to range 4, he will likely go to 3, but 3 and 4 are the same to disruptors. The Klingon fires the disruptors this impulse (only 2 hit--sorry Steve) and holds the phasers knowing the Ando can't Dis-Dev while holding hot TRH's (Well, he CAN but it would be stupid). Now a IMP 3 TR shot would still shred a Klingon shield and the Andro gets clean away before the Klink starts loading up the front panels. In other bad news, the Andro fired a P-2 at the onrushing drone in front of him. Rolled a 1 too. The drone survived. Can you say "uh oh" boys and girls? IMP 5: Not "uh oh". Not YET anyway. Andro did a nice little dance around the speed-32, forcing the thing to HET instead of impact. The new launch is also closing on target, but the Andro will likely sweep right by--unless he dis-devs right now. He's AT range 3 to the Klingon... This is a terrible point for a game slowdown, but both parties said they were gonna be short on time, so... Now the final results are in and the luck has been spooned around THICK. The Andro got a poor TRH roll, but did manage to Dis-dev away. His front panels are 3 points from capacity, but by rights he should have taken internals (those lousy disruptor rolls kept the spectre of internals at bay). The Klingon got good phaser rolls, but got scorched for 14 internals. Steve lost no Drones or Disruptors, however. It's still anybody's game and we're back in high gear. IMP 16: Looks like the rest of the turn is gonna be boredom-city
as the Drones turn to follow the Andro and the Andro moves straight down after dis-deving.
If the Klingon had hit with more than 2 disruptors this turn, this game could have been different. He came VERY close to cresting the Andro's front panel limit. 3 disruptor hits would have resulted in 5 internals come phaser time. A hit with 4 disruptors (not at all unlikely) would have created 13 internals. At this point, leak hits would be translating into rolled internals (no hull left) even if no vital Andro systems were destroyed. Bad place to be. Personally, I don't think the Klingon was doomed, but he was facing an UPHILL fight. He could have continued. On the other hand, this game was dragging badly. Sometimes you just want to end it and go on to something new. |
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