HR4 Tournament Game 4213: |
Moderated by Randy Steck
Last Impulse: 2.12
Last Updated: 03/03/99
HR4213 Turn 1 SITREP SITUATION SHIP HEX SPEED ========================= TLM 2610D 14 ISC 3120F 28 HF/1 2611D 15 HF/2 2611D 15 IP/B 3219F 32 (Launched 1.30) MOVEMENT: IMP TLM ISC HF/1 HF/2 IP/B =========================================== 00 1701D 2530A 01 ---- ---- 1701C* 1701C* 02 ---- 2629B ---- ---- 03 1801C ---- 1801C 1801C 04 ---- 2730B ---- ---- 05 1902C ---- 1902C 1902C 06 ---- 2829B ---- ---- 07 2002C ---- 2002C 2002C 08 ---- 2930B ---- ---- 09 ---- ---- 2103C 2103C 10 2103C 3029B ---- ---- 11 ---- ---- 2203C 2203C 12 2203C 3130B ---- ---- 13 ---- ---- 2304C 2304C 14 2304C 3229B ---- ---- 15 ---- ---- 2404C 2404C 16 2404C 3330B ---- ---- 17 ---- 3329A ---- ---- 18 ---- ---- 2405C 2405C 19 2405C 3328A ---- ---- 20 ---- ---- 2506C 2506C 21 2506C 3327A ---- ---- 22 ---- ---- 2507C 2507C 23 2507C 3326A ---- ---- 24 ---- ---- 2607C 2607C 25 ---- 3325A ---- ---- 26 2607C ---- 2608D 2608D 27 ---- 3324A ---- ---- 28 2608D 3323A 2609D 2609D 29 ---- 3322A ---- ---- 30 2609D 3321A 2610D 2610D 3321A* 31 ---- 3220F ---- ---- 3320A 32 2610D 3120F 2611D 2611D 3219F * Impulse of Launch IMPULSE ACTIVITY: ================== 1.00 TLM Declares speed 14 ISC Declares speed 17 1.01 TLM Launches both Fighters (HF/1 & HF/2), Speed 15, Direction C 1.27 ISC Announces speed change to 28 1.28 ISC Changes speed to 28 1.30 ISC Launches 20Pt Torpedo, Launcher B, Direction A 1.32 ISC Fires PPD, Target TLM, Range 13, Shield #1 Roll 7, Hit. Damage 1-3-1 absorbed by reinforcement. No net damage. TLM Fires Std. Env. Hellbore (A) at ISC, Range 13, Shield #2 Roll 11, Miss.TURN TWO
SITUATION SHIP HEX SPEED ========================= TLM 2314E 26 ISC 2421F 31 HF/1 ----- -- (Recovered 2.07) HF/2 ----- -- (Recovered 2.07) IP/B ----- 32 (Launched 1.30, Impact 2.09) IP/E 2519A 32 (Launched 2.08) MOVEMENT: IMP TLM ISC HF/1 HF/2 IP/B IP/E ==================================================== 00 2610D 3120F 2611D 2611D 3219F 01 ---- ---- ---- ---- 3119F 02 ---- 3020F ---- ---- 3018F 03 2611D ---- 2512D 2512D 2918F 04 ---- 2920F ---- ---- 2817F 05 2612D ---- 2513D 2513D 2717F 06 ---- 2820E ---- ---- 2716A 07 2613D 2721E 2613D 2613D 2615A 08 ---- 2621E 2614A 2621A* 09 2514E 2421E 2514F! 2620A 10 2413E 2321E 2520A 11 ---- 2221E 2519A 12 2314E 2121F 2418A * impulse of launch ! impulse of destruction/impact IMPULSE ACTIVITY: ================== 2.00 TLM Declares speed 14 ISC Declares speed 17 HF/1 & HF/2 Declare speed 15 2.01 PPD Continues to fire, centered shield #1 Damage 1-3-1, Reinforcement 0-3-0, Total 1-0-1 2.02 PPD Continues to fire, centered shield #1 Damage 1-3-1, Reinforcement 0-2-0, Total 1-1-1 2.03 PPD Continues to fire, centered shield #1 Damage 1-3-1, No Reinforcement, Total 1-3-1 PPD Ceases 2.06 ISC Announces speed change to 31 HF/1 & HF/2 each fire 2 Fusion & 4 pulses at ISC, Range 9, Shield #3 Rolls (5,5,5,5; 3,6,6,5,2,1,5,5) = 5 Total. 5 Reinforcement, No Damage to Shield. 2.07 HF/1 & HF/2 Land (unassisted) aboard TLM 2.08 TLM announces speed change to 26 ISC Launches Pl-F (E), Direction A TLM Fires Ph-G #5-6 at IP/B, Range 1 Rolls (4,6,4,3,4,5,4,6) = 29 Damage IP/B reduced by 14, Current Strength 06 TLM Fires Ph-1 #1-4,7 at ISC, Range 8, Shield #3 Rolls (2,3,2,1,6) = 13 Total TLM Fires Fusion (E&F) at ISC Rolls (4,4) = 2 Total TLM Fires O/L HB (B) at ISC Roll 9, Miss Total damage to ISC: 15 ISC Shield Status: (30,30,09,24,24,30) ISC Fires Ph-1 #4-6 at TLM, Range 8, Shield #1 Rolls (1,3,5) = 8 Total TLM Shield Status: (18,27,24,24,24,27) 2.09 IP/B impacts TLM for 1 damage to Shield #5 SHIELD STATUS: TLM (18,27,24,24,23,27) ISC (30,30,09,24,24,30)
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_A_
F/  9 \B
E\___/C
D
Map legend:
-------------------
TLM Hydran TLM
ISC ISC TCA
IPE IP/E
Game: HR4
#4213 Turn: 2
Impulse: 9 Status: SOP(s)
due from Hydran
Web page last updated around 3/3/99 In Corner #1: Weighing 182,000 tons, Representing "800-pound Gorlilla" of pacifists John Trauger (AKA Vorlon)Andromedan TC In Corner #2: Weighing 184,000 tons, Representing the only race to be entirely kicked off the F&E map *twice*, yet come back like cockroaches both times, Tom Gondolfi in the Hydran TLM |
Wow. Lots of "rerun" fights for me. This one duplicates
my HR4130 match. Hopefully, I'll build on
the mistakes I made there (like getting within range 3 of a Hydran with
Hellbores armed--heck getting within range 3 of a Hydran with Fusions armed...)
Turn 1
OK, so he's not exactly charging out to meet me. Geeze, I had
the whole crew take a shower. What more do you want?
Turn 2
Curiously, he's been silent for a while now, too...
This is where this game ends. Even though the question will never be answered in play, I still have to ask: do I continue in my (obvious) plan to run away from the Hydran while the PPD reloads or take advantage of the fact that he has fired EVERYTHING on his ship at try to go point-blank. At best, I can get to Range-2 pr 3 to Tom, so it's a wash. I now wish I hadn't thrown off those 3 P-1 at range. It would be DEFINITELY worth it to run Tom down then. |
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