R. Brodie Nyboer's X2 Rules


This is a write-up of the technology used by the X2 ships listed here.  Any resemblance to X2 technology elsewhere (especially at at the ADB's X2 topic) is intentional.  Systems are currently listed in the order received.  I have not made any semblance of trying to group them.

Articles are presented un-edited.  I do a little formatting for clarity and reference.
 

Weapons
I've come to the conclusion that the 20pt X2-photons work better than the 24pt'ers (though I still maintain that 24pt'ers could be developed as "war photons" against the Xorks). I like the 8/12/16/20 paradigm. I'm working on a compromise between the 16 and 20pt overloads (otherwise why have both), posted below.

A lot of people contributed ideas to this post (knowingly or otherwise). All I did was consolidate these ideas into what I think is a good compromise. My X2-Photon repost:

(XE4.6.RBN) ADVANCED PHOTON TORPEDOES

(XE4.61) General
Only X2 units use Advanced Photon Torpedoes. They appear on the SSD as APHOT and use standard (i.e. pre-X) photon firing arcs. Advanced Photons play the same as X1-Photons using the X-Fix Errata in Captain's Log #23 but can heavy overload up to 20 points. Other rules modifications are listed below.

(XE4.62) Advanced Photon Torpedo Loadouts
 

Load

Abbr

Yield

Cycle

Standard

S

8

2 turn
Fast-Standard

F-S

8

1 turn
Proximity

P

4

2 turn
Fast-Proximity

F-P

4

1 turn
Overload

OL

8>=16

2 turn
Fast-OL

F-OL

8>=12

1 turn
Heavy-OL

H-OL

8>=20

2 turn


(XE4.63) Restrictions
WS-III allows up to Standard and Fast OL. Turn #1 H-OL allocation rolls over 32 impulses. H-OL shot requires 32-impulse "cool-down" period and H-OL feedback extends to 2 hexes.

(XE4.64) Bonus
Advanced Photons fired using two-turn loading (8-16pt loads) have an automatic X-Ship bonus under (XD6.34) whether there is an EW shift or not. Advanced Photons can not benefit from the two-turn bonus and the X-Ship EW-shift bonus. Proximity-fuzed torpedoes can not benefit from the two-turn bonus.


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