One of the most-tweaked weapons for X2 has been the photon torpedo. Proposals have varied from wanting to give the photon an easier time with single-turn arming to wanting to really up the damage. They classify according to max OL damage: 16, 20 (most common) and 24. personally, I tend to think along the lines of giving the photon a new ability or upping the damage. Making it a better single-turn weapon blurs the difference between the photon and the disruptor.
All rules are presented unedited.
E.MR.2.0 (Mike Raper) | ||||||||||||||||||||||||||||||||
Fastloads are limited to 12, normal overloads to 16.
"Hot Loads" |
||||||||||||||||||||||||||||||||
XE4.6.RBN (R. Brodie Nyboer) | ||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||
E.MJC.2.0 (Michael-John Campbell) | ||||||||||||||||||||||||||||||||
any photon armed with more then 6 points of warp in a single turn becomes unstable and can neither be held nor completed on a latter turn.... may choose prox or not with 4 impulse penalty.... may fire at R5-8 oin overloaded Proximity mode...fire
standards upto 12 points, may choose to fire 9-12 point warheads as
standards or overloads at the instant of fire. X2 Photons may Fire
in Proximity Overload mode at the R5-8 bracket and may choose to convert
regular shots ( standards and overloads ) to proxies and back with a four
impulse delay.X2 Photons fired as 17-20 point waheads overheat and create
a 12 impulse double broadside penalty and 21-24 pointers have a 16 point
double broadside penalty. X2 Photons with more than 6 ( that's more than
notmore than or equal to ) points of Warp added to them may be neither
completed nor held because of instability ( but will be availible for fire
this turn ). |