XE4.6.RBN - Advanced Photon Torpedoes (R. Brodie Nyboer)


One of the most-tweaked weapons for X2 has been the photon torpedo.  Proposals have varied from wanting to give the photon an easier time with single-turn arming to wanting to really up the damage.  They classify according to max OL damage: 16, 20 (most common) and 24.  personally, I tend to think along the lines of giving the photon a new ability or upping the damage.  Making it a better single-turn weapon blurs the difference between the photon and the disruptor.



I've come to the conclusion that the 20pt X2-photons work better than the 24pt'ers (though I still maintain that 24pt'ers could be developed as "war photons" against the Xorks). I like the 8/12/16/20 paradigm. I'm working on a compromise between the 16 and 20pt overloads (otherwise why have both), posted below.

A lot of people contributed ideas to this post (knowingly or otherwise). All I did was consolidate these ideas into what I think is a good compromise. My X2-Photon repost:

(XE4.6.RBN) ADVANCED PHOTON TORPEDOES

(XE4.61) General
Only X2 units use Advanced Photon Torpedoes. They appear on the SSD as APHOT and use standard (i.e. pre-X) photon firing arcs. Advanced Photons play the same as X1-Photons using the X-Fix Errata in Captain's Log #23 but can heavy overload up to 20 points. Other rules modifications are listed below.

(XE4.62) Advanced Photon Torpedo Loadouts
 

Load Abbr Yield Cycle
Standard S 8 2 turn
Fast-Standard F-S 8 1 turn
Proximity P 4 2 turn
Fast-Proximity F-P 4 1 turn
Overload OL 8>=16 2 turn
Fast-OL F-OL 8>=12 1 turn
Heavy-OL H-OL 8>=20 2 turn


(XE4.63) Restrictions
WS-III allows up to Standard and Fast OL. Turn #1 H-OL allocation rolls over 32 impulses. H-OL shot requires 32-impulse "cool-down" period and H-OL feedback extends to 2 hexes.

(XE4.64) Bonus
Advanced Photons fired using two-turn loading (8-16pt loads) have an automatic X-Ship bonus under (XD6.34) whether there is an EW shift or not. Advanced Photons can not benefit from the two-turn bonus and the X-Ship EW-shift bonus. Proximity-fuzed torpedoes can not benefit from the two-turn bonus.



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