I wanted to give the Romulans a new "oh shit" monster plasma torpedo. Figuring that the Roms would probably figure out how to bring R-torps into general use in X2, something new would be needed to scare the crap out of everyone else. So I came up with the Omega of plasma torpedoes, the last, biggest, nastiest. The 80-point-warhead Type-Z. Mike Raper had the same idea and came up with the 60-point Type-X. On my Rom SSD(s) Mike's Type-X torp warhead chart remains as it was set down by Mike. I like the X, but only +10 points of damage over an R just doesn't seem enough to really evoke that bug-eyed, dry-swallow in a Romulan opponent. It's also not nearly enough if you swap two mainline Plasmas (M's or R's) for one X. I designed the Z-torp for exactly this niche. Together, I call Mike's and my proposals "Heavy Plasma Torpedoes", because they both use a 3-3-X arming cycle. After the fact, I decided to give the R-torp dual citizenship and an alternate Heavy Torpedo arming sequence. The R's heavy torp arming sequence is a little inefficient (3-3-4 compared to 2-2-5) because it didn't seem right to give the R a flat 3-3-3 arming sequence and 3-3-5 would be excessive.
FPX2.JT.3.1:
Similarity to other Plasmas - Except as noted
in these rules, Heavy Plasma torpedoes function identically to other plasma torpedoes.
FPX2.JT.3.11: Medium Plasmas - Plasmas that use a 2-2-X
arming sequence are considered medium torpedoes. R-torpedoes marked "Rh"
are considered Heavy torpedoes and may use the heavy R-torp arming cycle. Regular R-torps are considered
to be Medium and cannot. FPX2.JT.3.2:
Arming Costs - Heavy Plasmas follow a 3-3-X
arming cycle. They may use all normal plasma arming modes (like shotgun,
enveloping, sabot, etc)
.FPX2.JT.3.22: Arming Non-Heavy
Plasmas In Heavy Plasma Launchers - Heavy Plasma
launcher can arm Medium and Light plasma torpedoes. A Heavy Plasma launcher may use all normal X1 arming options
available to these torps. No Medium plasma besides the R-torp may be armed using a
3-3-X (Heavy Plasma) sequence. FPX2.JT.3.23: Downgunning
- A plasma being armed in a Heavy launcher cannot be reduced or converted
into a smaller class of plasma. See FPX2.JT.3.225, FPX2.JT.3.23,
FPX2.JT.3.233 for exceptions. (Example: A launcher arming a Heavy
plasma cannot convert it into a Medium or Small plasma) FPX2.JT.3.26:
Fast-Loading - A Heavy Plasma launcher can
fast-load a 2-turn plasma torpedo through a version for the normal
rules. As with X1 fast-loading, reserve power may be used to fast-load a
plasma. FPX2.JT.3.27: Shotgunning Heavy Plasmas - Heavy Plasmas Produce L-torps when shotgunned, not F-torps. A R-torpedo armed in a heavy plasma launcher will shotgun as a Rh plasma (4x L-torps) if armed as a Heavy plasma or as 5x F-torps if armed as a Medium plasma. Medium and Light plasmas shotgun (or can't) normally according to their existing rules. FPX2.JT.3.28: Holding Torpedoes - The Type R and X torpedoes may be held for 4 and 5 points of power respectively. The type-Z may not be held. Once armed it must be launched at the end of the turn or ejected. As with smaller plasma launchers, a Type-Z launcher may arm a torpedo as a Type-Rh or Type-X and hold the plasma that way. The additional arming energy to bring the torpedo up to Z strength may be paid on any subsequent EA or on any impulse using reserve power. A Type-X launcher may this procedure to arm a Rh-plasma and use additional power to bring it to type-X strength later. Medium and Light plasmas may be armed, held and upgraded according to their normal rules. Thus, any Medium plasma being held in a Heavy launcher can be upgraded to an R-torp using reserve power. FPX2.JT.3.3: Swivel Mounts - Heavy plasma torpedoes are too big to use swivel mounts. They use 120-degree fixed firing arcs. The one exception is the Type-Rh plasma. If other X2 plasma rules allow a normal R-plasma launcher to use Swivel mounts, the Rh launcher will use them as well. FPX2.JT.3.9:
Balance |